![]() Unfortunately, the results were not as I expected them to be, and the effect only matched the effect seen in SubPainter when the sRGB flag was checked. ![]() Now, once in Toolbag2, I thought I should make sure that sRGB is Unchecked, since this is now a linear image. (as expected, a bit washed out due to the linear color space viewed on my RGB monitor) The maps blend perfectly, and all looks good. (knowing this will be exported as linear colorspace). So far, so good, and I exported the normal map at the default 元2F bit depth. Painting along just fine and added some details in the height channel, knowing that the height details will be blended with my base normal map on export. ![]() When working in SubPainter, I have loaded my normal map (originally generated from Zbrush) along with my mesh. I have a question about image bit depth for normal maps exported from Substance Painter to Marmoset Toolbag2.
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